Viewport picking offset after moving
KillerGoldFisch opened this issue · 3 comments
KillerGoldFisch commented
KillerGoldFisch commented
Ok, i noticed following: When i move the viewport using the 3D Mouse, the region where i can pick the Gizmo stays the same position on the screen, but directly after a "jump" (See #12) the position resets and can be picked on the correct position again.
microdee commented
this is a known issue, I'll fix it when I have time. Until then if you nudge the camera in a traditional way the hittesting restores.
microdee commented
This was a very easy fix actually, you can get precompiled binaries from https://github.com/microdee/UE4-SpaceMouse/releases/latest