When the camera direction is close to Z axis, the control direction will be messed up
LynxWill opened this issue · 6 comments
Somersaults like airplanes can’t be allowed。
ue4.26
spacemouse1.1.0
It's ue4.26 problem, 4.25 doesn't have this problem at all
Which camera mode are you using? In free-fly with roll you shouldn't have any inherent problem, when you're using a mode without roll you might encounter the gimbal lock problem, I have a plan to eliviate confusion about that.
I will try it tomorrow because even if it's an unwanted / confusing behavior, it shouldn't be different on separate engine versions. Also make sure the 3DConnexion's own plugin is disabled.
Which camera mode are you using? In free-fly with roll you shouldn't have any inherent problem, when you're using a mode without roll you might encounter the gimbal lock problem, I have a plan to eliviate confusion about that.
I will try it tomorrow because even if it's an unwanted / confusing behavior, it shouldn't be different on separate engine versions. Also make sure the 3DConnexion's own plugin is disabled.
thanks for reply.
Any mode has this problem, and I did disable the 3dx plugin.
I tried the 0.8 to 1.1 version of the plug-in and all had the same problem in 4.26, but everything is normal in 4.25.
This strange behavior Because I often work in space scenes, I need to flexibly control the camera in each axis , and I did not have such a problem before 4.26.
I could reproduce I guess what you're also experiencing, when the camera roll got flipped over beyond a threshold, the controls suddenly change axes, maan I wonder why on earth epic needed to change the behavior of those functions, I'll try to fix it
fixed for next release, while I was there Orbiting behaviors got major improvements too
Thanks a lot.
By the way, I think your plugin is much better than 3dx, simple and effective.
if this problem is gone for you with new release (1.1.1) I'm closing this issue then, feel free to reopen if it didn't