Support for Play Asset Delivery
Opened this issue · 1 comments
AndnixSH commented
It would be great if microG support Play Asset Delivery, allowing games to download assets from Play Store server. Without the support, the games can't download assets. More info: https://developer.android.com/guide/playcore/asset-delivery
Games that uses Play Asset Delivery
Mortal Kombat: https://play.google.com/store/apps/details?id=com.wb.goog.mkx
WWE Mayhem: https://play.google.com/store/apps/details?id=com.reliancegames.wwemayhem
Marvel Contest of Champions: https://play.google.com/store/apps/details?id=com.kabam.marvelbattle&hl=en
Logs (Tested on Xperia Z3 Compact running Lineage 18.1, with microG):
04-13 15:23:35.553 I/PlayCore(23387): UID: [10164] PID: [23387] AssetPackServiceImpl : Initiate binding to the service.
04-13 15:23:35.553 W/ActivityManager( 2625): Unable to start service Intent { act=com.google.android.play.core.assetmoduleservice.BIND_ASSET_MODULE_SERVICE pkg=com.android.vending } U=0: not found
04-13 15:23:35.554 I/PlayCore(23387): UID: [10164] PID: [23387] AssetPackServiceImpl : Failed to bind to the service.
04-13 15:23:35.672 E/Unity (23387): Failed to retrieve asset pack batch: Failed to bind to the service.
04-13 15:23:35.672 E/Unity (23387): UnityEngine.Logger:Log(LogType, Object)
04-13 15:23:35.672 E/Unity (23387): Google.Play.AssetDelivery.Internal.<>c__DisplayClass10_0:<CreateAndInitiateBatchRequest>b__2(String, Int32)
04-13 15:23:35.672 E/Unity (23387): Google.Play.Core.Internal.PlayCoreEventHandler:Update()
CoelacanthusHex commented
Maybe related, but just a dummy.