microg/GmsCore

Support for Play Asset Delivery

Opened this issue · 1 comments

It would be great if microG support Play Asset Delivery, allowing games to download assets from Play Store server. Without the support, the games can't download assets. More info: https://developer.android.com/guide/playcore/asset-delivery

Games that uses Play Asset Delivery

Mortal Kombat: https://play.google.com/store/apps/details?id=com.wb.goog.mkx
WWE Mayhem: https://play.google.com/store/apps/details?id=com.reliancegames.wwemayhem
Marvel Contest of Champions: https://play.google.com/store/apps/details?id=com.kabam.marvelbattle&hl=en

Logs (Tested on Xperia Z3 Compact running Lineage 18.1, with microG):

04-13 15:23:35.553 I/PlayCore(23387): UID: [10164]  PID: [23387] AssetPackServiceImpl : Initiate binding to the service.
04-13 15:23:35.553 W/ActivityManager( 2625): Unable to start service Intent { act=com.google.android.play.core.assetmoduleservice.BIND_ASSET_MODULE_SERVICE pkg=com.android.vending } U=0: not found
04-13 15:23:35.554 I/PlayCore(23387): UID: [10164]  PID: [23387] AssetPackServiceImpl : Failed to bind to the service.
04-13 15:23:35.672 E/Unity   (23387): Failed to retrieve asset pack batch: Failed to bind to the service.
04-13 15:23:35.672 E/Unity   (23387): UnityEngine.Logger:Log(LogType, Object)
04-13 15:23:35.672 E/Unity   (23387): Google.Play.AssetDelivery.Internal.<>c__DisplayClass10_0:<CreateAndInitiateBatchRequest>b__2(String, Int32)
04-13 15:23:35.672 E/Unity   (23387): Google.Play.Core.Internal.PlayCoreEventHandler:Update()

2024-04-13-15-21-11.txt

Maybe related, but just a dummy.

#2285