Synchronous Rendering
JohnnyWestlake opened this issue · 1 comments
I know there's not much chance of this happening at this point, but is there any hope of getting some proper synchronous rendering options for Direct3DSurfaceRenderer?
It's especially important to keep threaded during Win2D drawing or creating video effect definitions, and frankly the operations themselves aren't asynchronous (but are presumably being put on a background thread), which we have no use for in these scenarios other than losing performance using .AsTask().Wait()
Or even better, open source the Adjustments / Artistic namespaces etc. so that someone and make them play even more conveniently with Win2D.
As I remember it, v3 was mostly synchronous internally and only launched PPL tasks in the outermost public API methods.
Maybe the internal synchronous methods were exposed somehow, I can't seem to recall the details.