microsoft/MRDesignLabs_Unity_Tools

SendMessageUpwards("OnTapped") in [CompoundButtonSpeech.cs] does not follow the InteractionManager pattern

ei2kpi opened this issue · 0 comments

SendMessageUpwards("OnTapped") in CompoundButtonSpeech.cs means that a new OnTapped method that takes 0 arguments needs to be created in the InteractionReciever.

The more frequent OnTapped method in InteractionReceivers usually have the GO and the eventArgs so CompoundButtonSpeech should follow this pattern as well:
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs)