Memory leak issue with builds from UE4
ARtSSt opened this issue · 0 comments
Hello all, I am looking for help with a memory leak issue when i compile from unreal for hololens2.
We have narrowed down this issue to UE4 building to H2. We have stripped everything from our project and compile an app running nothing and it seems the memory is still slowly filling up.
We have scoured the Hololens2, the temp directories and we cannot find wherever these files are written to. Clearing memory does not fix the issue.
We have tethered the device and run ever command line tool on earth to search the device memory. We can find nothing.
The only way to reclaim the space is to completely reformat the device with a fresh install of the OS.
Any one else see this behaviour or have any tips?
I am posting this in a few places to look for help. Thx