LOD merge with tangents fails
erikdahlstrom opened this issue · 0 comments
erikdahlstrom commented
LOD merge causes the tangents from the highest LOD to be used where it really should use the tangents from the appropriate LOD instead.
I think all that's needed is a line in GLTFLODUtils.cpp::AddGLTFNodeLOD:
...
AddIndexOffset(primitive.tangentsAccessorId, accessorOffset);
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