It would be great if adding some explanation for the demo
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I cloned the demo project as well as all plugins.
Then went to the Demos directory, went to the UESVON directory, loaded the UESVON_Demo level, and clicked the play button. (Nothing Happened)
Clicked the stop button, the following message log came out:
Blueprint Runtime Error: "Accessed None trying to read property K2Node_DynamicCast_AsActor". Blueprint: BTDecorator_TargetGreaterThan Function: Perform Condition Check Graph: PerformConditionCheck Node: Return Node
UE 4.25 + VS2019
I also checked the UESVON plugin repo, but still cannot work it out.
Many thanks for your help.
I've updated a couple of assets that weren't configured right that were causing the error spam. It should have worked fine still.
There's just a simple AI agent that follows the player around using the 3d navigation system.