CG_World, No collision after last update?
Closed this issue · 2 comments
HeadBoopGames commented
Hi.
I noticed that you have updated the CG_World branch with collision. But I'm not getting any collision even with the Collision Enabled checked. Even in a fresh project, everything compiles and no errors given. There are still no collision.
HeadBoopGames commented
CookCollisionNow() was the solution it seems.
Unless there is some other way to do it using multithreading?
midgen commented
Collision cooking is heavily embedded in the engine, not possible to get it off the game thread in a plugin at the moment.