midgen/cashgenUE

CG_World, No collision after last update?

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Hi.
I noticed that you have updated the CG_World branch with collision. But I'm not getting any collision even with the Collision Enabled checked. Even in a fresh project, everything compiles and no errors given. There are still no collision.

CookCollisionNow() was the solution it seems.
Unless there is some other way to do it using multithreading?

Collision cooking is heavily embedded in the engine, not possible to get it off the game thread in a plugin at the moment.