Issues
- 1
More websocket closing stuff
#27 opened by crankywilson - 19
System.Net.WebSockets server causes error when calling "CloseAsync" on MikeSchweitzer.WebSocket in Unity editor
#23 opened by crankywilson - 10
- 5
Full Ping-Pong implementation
#20 opened by Ficksik - 3
How to instantiate "_Connection"?
#22 opened by Nic-Vladimir - 3
await Task.Yield() killing performance
#19 opened by korbul - 2
Suggestion for improving OnMessageReceived
#18 opened by Ficksik - 2
- 4
Unity freezes when trying to open multiple unity-websockets (i.e. 100 connections)
#15 opened by stefanbursuc - 4
WebGL: dynCall is not a function
#13 opened by glebov21 - 3
- 3
- 5
- 3
OnMessageReceived debouncing
#10 opened by edstef - 3
Can't compile
#9 opened by alters-mit - 1
Introduce connection timeout feature
#6 opened by mikerochip - 0
Add CloseCode Property
#3 opened by mikerochip - 0
Make event handlers for MessageReceived not have to manually remove messages from the queue
#2 opened by mikerochip - 0
- 0
Need Sample Code
#1 opened by SankarGaneshKumar