mikrosimage/duke

vertex shader output `vVaryingTexCoord' specifies no interpolation qualifier

Animtim opened this issue · 2 comments

After successful build, I can't launch duke, it reports this error:
Unexpected error
OpenGL : linking shader program :
error: vertex shader output `vVaryingTexCoord' specifies no interpolation qualifier, but fragment shader input specifies smooth interpolation qualifier

Is it a bug or did I miss something?

Distribution: Mageia 5 beta
Tell me if you need some more infos...

Anyone here???

pixo commented

I had the same problem.