vertex shader output `vVaryingTexCoord' specifies no interpolation qualifier
Animtim opened this issue · 2 comments
Animtim commented
After successful build, I can't launch duke, it reports this error:
Unexpected error
OpenGL : linking shader program :
error: vertex shader output `vVaryingTexCoord' specifies no interpolation qualifier, but fragment shader input specifies smooth interpolation qualifier
Is it a bug or did I miss something?
Distribution: Mageia 5 beta
Tell me if you need some more infos...
Animtim commented
Anyone here???
pixo commented
I had the same problem.