minecraft-dotnet/Substrate

Make biome information available to client code

Sukasa opened this issue · 3 comments

Although Substrate loads and saves biome information for chunks, no properties are implemented to make this available to programs that use Substrate. This means, for example, that code looking to read/edit biome information cannot currently do this without hacking in a way to do so in Substrate.

An official, properly-implemented method of accessing or modifying Biome information that is loaded would be a great feature to add if possible.

Just commenting to say I'm not ignoring this issue, I definitely think it should be added. I'm juggling a bunch of projects right now, some Minecraft-related and some not, so I'm not sure when I'll get to it.

If you end up implementing something on your own, I would be happy to review a pull request for inclusion back into the project.

I'll see if I can make time to do this as well. I have something working but it's a ridiculously horrible hack, thus I have no interest in sharing that.

Issue was accidentally left open after a pull request, closing,