minecraft-dotnet/Substrate

AnvilWorld.cs PlayerManager hardcoded to "players" dir

rootwalla opened this issue · 0 comments

AnvilWorld's playermanager factory is hardcoded to the "players" directory (which is pre 1.7.6).
Unfortunately I am at present unable to setup a proper dev environment here to generate a suitable pull request.

I added:
private const string _PLAYER_DIR_1_7_6 = "playerdata";
and the factory tests for the "players" dir first and then attempts the new one.