/dungeondash

Phaser 3 Open Source Dungeon Crawler Experiment

Primary LanguageTypeScriptMIT LicenseMIT

Dungeon Dash!

An experiment with making a dungeon crawler with Open Source or public domain assets, using Phaser 3 & Typescript.

Live demo available at https://dungeon-dash.surge.sh

MIT License applies unless otherwise noted.

Contributing

Get a local instance running with npm i and then npm run start.

Press R in game to see a tilesheet reference, press R again to return to the game. Press Q to show the debug layer.

Contributions must be valid typescript & formatted with prettier.js.

Otherwise, go nuts.

TODO

  • use PerformanceObserver to get a more accurate FPS value

Credits