Allow enemies and/or projectiles to go through portals?
Closed this issue · 1 comments
mingli1 commented
- It would be cool for enemies who have movement patterns to go through portals
- Shooting projectiles through portals would teleport the projectile with the same velocity elsewhere allowing for some clever attacks
mingli1 commented
Based on a initial attempt by simply having something like
affectedEntities = Family.one(PlayerComponent::class.java, EnemyComponent::class.java, ProjectileComponent::class.java).get()
and then doing
for (aEntity in affectedEntities) {
// portal code with aEntity instead of player
}
these lines are causing trouble:
if (portalSource.teleported && !playerBounds.rect.overlaps(bounds.rect)) {
portalSource.teleported = false
}
because portalSource.teleported
gets set to false on every entity iteration not overlapping the portal.
So PortalComponent
or the logic behind stopping infinite teleporting from rectangle overlaps has to be refactored for this feature to be implemented.