mini2Dx/mini2Dx

Add missing methods

Opened this issue · 1 comments

  • shader methods begin, setUniformi, end
  • shader constructor that takes multiple arguments
  • Mdx equivalent for Gdx.gl.glActiveTexture
  • PS4GamePad.addListener with order parameter
  • XboxGamePad.addListener with order parameter
  • GamePadMapping Interface that lists methods for listeners.
  • AssetManager.getProgress
  • Texture methods setFilter
  • Texture methods bind
  • Texture setFilter is now set via Graphics class due to how MonoGame works
  • Shader constructor now takes a single argument due to HLSL. On GLSL platforms, it will search for ARG.frag.glsl and ARG.vert.glsl. On MonoGame it will search for the content resource.