mini2Dx/mini2Dx

Potential bug in text rendering

GTP95 opened this issue · 0 comments

GTP95 commented

I'm experimenting with ScreenBasedGame. I have created a loading screen exactly as described here, with the only difference that I changed the text that gets displayed as follows:

g.drawString("A GTPware game", 32, 32);

Note the space between the first two words. When I launch the game, that space is not there:
font error