mipearson/dungeondash

Phaser 3.5

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I am curious if anyone has upgraded this to Phaser 3.5?

I made the following changes, after updating:

  • "createBlankDynamicLayer" is deprecated and I replaced it with "createBlankLayer"
  • Removed "tilemap.convertLayerToStatic"

The project runs but the collision appears broken. Any ideas?