Hi! got that Error when starting new campaign ^^
Closed this issue · 4 comments
Recorded Unhandled Exceptions:
- System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) at TaleWorlds.Core.PropertyOwner
1.SetPropertyValue(T attribute, Int32 value)
at TaleWorlds.CampaignSystem.HeroDeveloper.AddFocus(SkillObject skill, Int32 changeAmount, Boolean checkUnspentFocusPoints)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.Towns.CharacterDevelopmentCampaignBehaivor.DistributeUnspentFocusPoints(Hero hero)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.Towns.CharacterDevelopmentCampaignBehaivor.CampaignStart()
at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at TaleWorlds.CampaignSystem.CampaignEvents.OnNewGameCreated5()
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnNewGameCreated5()
at TaleWorlds.CampaignSystem.Campaign.OnNewGameCreated(CampaignGameStarter starter)
at TaleWorlds.CampaignSystem.Campaign.OnGameCreated(CampaignGameStarter gameStarter)
at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at TaleWorlds.Core.GameType.DoLoadingForGameType()
at StoryMode.StoryModeGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?1588383::OnApplicationTick_Patch1>(Module this, Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?8714086::Managed_ApplicationTick_Patch1>(Single dt)
Recorded First Chance Exceptions:
Recording disabled.
Modules Information:
- !DCC v1.0.0.228624
DCC Main (Required) (!DCC) - CharacterTrainer v1.0.11.228624
Character Trainer (CharacterTrainer)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - CombatModCollection v1.4.0.228624
Combat Mod Collection (CombatModCollection)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode
5. CustomBattle - CommunityPatch v0.0.2.228624
Community Patch (CommunityPatch) - CultureChanger v1.0.0.228624
Culture Changer (CultureChanger)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - CustomBattle e1.3.1.228624 Selected
CustomBattle (CustomBattle) Official
Dependencies:
1. Native
2. SandBoxCore - CustomTroopUpgrades v0.3.2.228624
Custom Troop Upgrade And Replacer Mod (CustomTroopUpgrades)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - DistinguishedService v1.0.0.228624
Distinguished Service (Debug)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode - DeveloperConsole v1.3.2.228624
Developer Console (DeveloperConsole)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - DiplomacyFixes v1.1.2.228624
Diplomacy Fixes (DiplomacyFixes)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - DistinguishedService v1.0.0.228624
Distinguished Service (DistinguishedService)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode - EditLord v1.4.7.228624
Edit Lord (EditLord)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - EquipmentUpgrader v1.0.2.228624
EquipmentUpgrader (EquipmentUpgrader)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - HealthRebalance v1.1.0.228624
Health Rebalance (HealthRebalance)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode - ImprovedGarrisons v3.0.4.2
Improved Garrisons (ImprovedGarrisons)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - KingdomColor v1.4.0.228624
KingdomColor (KingdomColor)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - MBFastDialogue v2.4.0.228624
MBFastDialogue (MBFastDialogue)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - ModLib v1.3.4.228624
ModLib (ModLib)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - MoreTroops v1.1.0.228624
Complete Troop Overhaul (MoreTroops)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode - Native e1.3.1.228624 Selected
Native (Native) Official - NPCRevamp v9.0.0.228624
NPC Revamp (NPCRevamp)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - DistinguishedService v1.0.0.228624
Distinguished Service (other)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode - PersistentLock v1.0.0.228624
Persistent Lock (PersistentLock)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - RealisticBattle v1.1.2.228624
Realistic Battle with more armor (RealisticBattle)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - Sandbox e1.3.1.228624 Selected
Sandbox (SandBox) Official
Dependencies:
1. Native
2. SandBoxCore - SandBoxCore e1.3.1.228624 Selected
SandBox Core (SandBoxCore) Official
Dependencies:
1. Native - Separatism v0.4.4.228624
Separatism (Separatism)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - StoryMode e1.3.1.228624 Selected
StoryMode (StoryMode) Official
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox - Telepathy v0.3.1.228624
Telepathy (Telepathy)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - zCulturedStart v1.1.10.228624
zCulturedStart (zCulturedStart)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - zExpandedBandits v0.0.9.228624
zExpandedBandits (zExpandedBandits)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode - zzBannerlordTweaks v1.3.4.228624
Bannerlord Tweaks (zzBannerlordTweaks)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
6. ModLib - zzCharacterCreation v1.1.2.228624
Detailed Character Creation (zzCharacterCreation)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
Community Patch Information:
- ItemComparisonColorPatch Active Applicable Applied
- LearningRateExplainerPatch Active Applicable Applied
- LordConversationsCampaignBehaviorPatch Active Applied
- MapFactionLogicLoopPatch
- MaxFoodVarietyPartyMoralePatch
- NeutralClanTierUpPatch Active Applicable Applied
- ProsperousReignPatch Active Applicable Applied
- LandGrantsForVeteransPatch
- DisciplinarianPatch
- AgrarianPatch Active Applied
- AgriculturePatch Active Applicable Applied
- AssessorPatch Active Applicable Applied
- BannerlordPatch
- EnhancedMinesPatch Active Applicable Applied
- FoodRationingPatch
- LogisticsExpertPatch Active Applicable Applied
- ManAtArmsPatch
- NourishSettlementPatch
- ProminencePatch Active Applicable Applied
- ReconstructionPatch Active Applicable Applied
- ReevePatch Active Applicable Applied
- RulerPatch Active Applicable Applied
- SwordsAsTributePatch
- TaxCollectorPatch Active Applicable Applied
- SupremeAuthorityPatch Active Applicable Applied
- WarmongerPatch Active Applicable Applied
- WarRationsPatch Active Applicable Applied
- BowExpertPatch Active Applicable Applied
- ConroiPatch
- CrossbowExpert Active Applicable Applied
- FilledToBrimPatch Active Applicable Applied
- SpareArrowsPatch Active Applicable Applied
- SpareThrowingWeapon Active Applicable Applied
- SquiresPatch
- ExtraArrowsPatch Active Applicable Applied
- ExtraThrowingWeapons Active Applicable Applied
- PeakFormPatch Active Maybe Applicable Applied
- HealthyScoutPatch Active Maybe Applicable Applied
- BattleReadyPatch Active Applicable Applied
- FullyArmedPatch Active Applicable Applied
- CrossbowCavalryPerkPatch Active Applicable Applied
- BattleEquippedPatch Active Applicable Applied
- BowMountedArcherPatch Active Applicable Applied
- LargeQuiverPatch Active Applicable Applied
Loaded SubModules:
- TaleWorlds.MountAndBlade.View.ViewSubModule, TaleWorlds.MountAndBlade.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule, TaleWorlds.MountAndBlade.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - TaleWorlds.MountAndBlade.CustomBattle.CustomBattleSubModule, TaleWorlds.MountAndBlade.CustomBattle, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - SandBox.SandBoxSubModule, SandBox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - SandBox.View.SandBoxViewSubModule, SandBox.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - SandBox.GauntletUI.SandBoxGauntletUISubModule, SandBox.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - StoryMode.StoryModeSubModule, StoryMode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - StoryMode.View.StoryModeViewSubModule, StoryMode.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - StoryMode.GauntletUI.StoryModeGauntletUISubModule, StoryMode.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - ModLib.ModLibSubModule, ModLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- ModLib.Patches.ModLibPatchesSubModule, ModLib.Patches, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- CharacterCreation.SubModule, CharacterCreation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- MBOptionScreen.MBOptionScreenSubModule, MBOptionScreen, Version=1.1.15.0, Culture=neutral, PublicKeyToken=null
v1.1.15 - CommunityPatch.CommunityPatchSubModule, CommunityPatch, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
v0.1.0+3238ab7 - CustomTroopUpgrades.CustomTroopUpgradesCore, CustomTroopUpgrades, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- DistinguishedService.SubModule, DistinguishedService, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- HealthRebalance.CustomCharacterStatsMain, HealthRebalance, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- CharacterTrainer.SubModule, CharacterTrainer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- CultureChanger.Main, CultureChanger, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- DeveloperConsole.SubModule, DeveloperConsole, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- DiplomacyFixes.MySubModule, DiplomacyFixes, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- MBOptionScreen.MBOptionScreenSubModuleV2010, MBOptionScreen.v2.0.10, Version=2.0.10.0, Culture=neutral, PublicKeyToken=null
v2.0.10 - EditLord.Main, EditLord, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null
- EquipmentUpgrader.EquipmentUpgraderSubModule, EquipmentUpgrader, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- ImprovedGarrisons.Main, ImprovedGarrisons, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- KingdomColor.KingdomColorModule, KingdomColor, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null
- MBFastDialogue.FastDialogueSubModule, MBFastDialogue, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - PersistentLock.SubModule, PersistentLock, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- Separatism.SeparatismSubModule, Separatism, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- Telepathy.TelepathySubModule, Telepathy, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- zCulturedStart.SubModule, zCulturedStart, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- BannerlordTweaks.SubModule, BannerlordTweaks, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- CombatModCollection.SubModule, CombatModCollection, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0 - RealisticBattle.Main, RealisticBattle, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
System Info:
gpu: NVIDIA GeForce GTX 1080 Ti
cpu: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
GPU Memory: 11127MB
GC Allocated: 129218048B
Engine Memory Used: 0MB
GC Latency Mode: Client Interactive
GC LOH Compact Mode: Default
Operating System: Microsoft Windows 10.0.18363
Framework Compatibility: .NET Framework 4.8.4121.0
Hardware Accelerated Vector: Yes
Vector Size: 256 bits
CPU Info:
1. Intel Core i5-9600K with 6 cores:
1. (?) MHz (?) °C
2. (?) MHz (?) °C
3. (?) MHz (?) °C
4. (?) MHz (?) °C
5. (?) MHz (?) °C
6. (?) MHz (?) °C
Got that if it's help
You do realise that half the mods that you have listed are not compatible with Stable version 1.3.1 and BETA 1.4.0 ?
For example:
!DCC v1.0.0.228624
DCC Main (Required) (!DCC)
CharacterTrainer v1.0.11.228624
and COmmunity Patch
REMOVE every single mod out of your modules folder. Do not disable it, it must be taken out of the modules folder.
Add only Modlib and BannerlordTweaks, configure it correctly. Start your game and start a clean new campaign.
I tested beta 1.4.0 and stable 1.3.1 and 1.3.0, all works perfectly.
oh ok il'l see to that thx for the tip