misode/deepslate

Inaccurate render on translucent blocks

thiagoausechi opened this issue · 0 comments

I have a project where I would love to use the ItemRenderer, but when I was testing the rendering result with the Loot Table generator website, I felt that the rendering of translucent blocks is inaccurate.

Screenshot of the items in the game

Screenshot from https://misode.github.io/loot-table/

The Tinted Glass block and the Slime block are the most evident examples of this issue. I think that the render is missing a "shading" on the sides.

Here is a render from Blockbench.

(Left: with Shading | Right: without Shading)