Inaccurate render on translucent blocks
thiagoausechi opened this issue · 0 comments
thiagoausechi commented
I have a project where I would love to use the ItemRenderer, but when I was testing the rendering result with the Loot Table generator website, I felt that the rendering of translucent blocks is inaccurate.
Screenshot of the items in the game
Screenshot from https://misode.github.io/loot-table/
The Tinted Glass block and the Slime block are the most evident examples of this issue. I think that the render is missing a "shading" on the sides.
Here is a render from Blockbench.
(Left: with Shading | Right: without Shading)