cdll_client_int.cpp throwing many errors and fails to compile
theOneTrueFunniBoi opened this issue · 1 comments
theOneTrueFunniBoi commented
This block of code starting on line 1183 is causing many many errors:
#if defined(GAMEPADUI)
if (IsSteamDeck())
{
CSysModule* pGamepadUIModule = g_pFullFileSystem->LoadModule("gamepadui", "GAMEBIN", false);
if (pGamepadUIModule != nullptr)
{
GamepadUI_Log("Loaded gamepadui module.\n");
CreateInterfaceFn gamepaduiFactory = Sys_GetFactory(pGamepadUIModule);
if (gamepaduiFactory != nullptr)
{
g_pGamepadUI = (IGamepadUI*)gamepaduiFactory(GAMEPADUI_INTERFACE_VERSION, NULL);
if (g_pGamepadUI != nullptr)
{
GamepadUI_Log("Initializing IGamepadUI interface...\n");
factorylist_t factories;
FactoryList_Retrieve(factories);
g_pGamepadUI->Initialize(factories.appSystemFactory);
}
else
{
GamepadUI_Log("Unable to pull IGamepadUI interface.\n");
}
}
else
{
GamepadUI_Log("Unable to get gamepadui factory.\n");
}
}
else
{
GamepadUI_Log("Unable to load gamepadui module\n");
}
}
#endif // GAMEPADUI
}
I don't understand the error's cause as they are mostly syntax related and the visual studio error reporter is too vague, but heres the errors:
Can you help me with this?
theOneTrueFunniBoi commented
Solved! I forgot to remove ONE Curly bracket. The difference that one character can make...