misyltoad/VPhysics-Jolt

Combine energy pellet not working for AR2

smallwalle opened this issue · 3 comments

The combine energy pellet being fired from the ar2 has quite a few bugs with it. As seen in this video, you can see all the different behaviors the energy pellet has when being fired. It only works with the player.

JBMod_volt_pellet.mov

You tried to show a bug where shooting the ball over a platform aiming below it causes it to initially collide and ricochet on the platform, right? I've recently found the bug as well, using latest version from Actions a7fece4.

@Joshua-Ashton As a workaround, I've found setting vjolt_substeps_integration higher than 1 seems to fix it, but then it requires to match vjolt_substeps_collision value with the former to prevent other issues (such as auto-returning elevators getting stopped, on a certain HL2DM map), so this config should fix it, for instance (where I prefer to use max. values):

vjolt_substeps_collision 4 // Match with below change to prevent other issues
vjolt_substeps_integration 4 // Fix incorrect AR2 balls ricochet from platforms

This seems to be fixed with the implicit velocity fixes.

Let me know if you are still having issues.