A Football Simulation with no chosen name yet.
- Using Statistical Distribution for Player Attribute Generation
- Dynamic Path Creation (aStar)
- Static Path Creation
- Vector Math/Logic
- How to implement inelastic collisions into gameplay
- How to implement elastic collisions into gameplay
- How to implement Event Handling System
- How to create dynamic location targeting (for tacklers)
- Handling multiple influences on a player, to make one movement decision