mixer/interactive-unity-plugin

DefaultSceneID is ignored unless Groups are setup

Closed this issue · 1 comments

if (helper._groupSceneMapping.Count > 0)
{
[SNIP]
//Possible bug?
//DefaultSceneID is only applied if we have a Group setup - is this by design?
if (defaultSceneID != string.Empty)
{
interactivityManager.SetCurrentScene(defaultSceneID);
outstandingSetDefaultSceneRequest = defaultSceneID;
}
}

Shouldn't the default check and code be outside of the check for having groups? (MixerInteractive.cs ~1229)

Yea, looks like a bug. Thanks for letting us know. We'll leave this open so we can track.