Debug
Closed this issue · 6 comments
I have the same issue.
This isn't how PZ even displays debug of zones, so I don't think it's related. Even if it was, there's no zones created in PZ, so some other resource would have to create a zone and turn it's debug on. Either way, this is unrelated to PZ itself.
I don't agree, I removed all my scripts from the server to find the problem, it definitely comes from yours. When I put the old version of PolyZone it no longer appears...
What coordinates is this at? And you're saying you had a blank server with just PolyZone started and you saw this? I can't even imagine how that'd be possible since this isn't how debug drawing works in PZ, but I can check it if you can provide the coords.
Hello , heading = 114.98358917236328, vector4(-683.07604980469, -1102.7947998047, 14.525598526001, 114.98374176025),
vector3(-683.07604980469, -1102.7947998047, 14.525598526001)
Hello i have solved this issue .
In qb-target /client/lua line 1389 debugPoly = true ====>> false .
CreateThread(function()
exports['qb-target']:AddBoxZone('test', vector3(-683.14, -1102.76, 14.53), 2.0, 2.0, {
name = 'test',
debugPoly = true,
minZ = 13.53,
maxZ = 15.53,
}, {
options = {
{
type = 'client',
event = 'qb-ambulancejob:stash',
icon = 'fa fa-hand',
label = 'Open Stash'
}
}
})
end)