Draft for itch.io DevLog post for v0.2.0
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Drafting the DevLog post for the release of v0.2.0
TinyWorld v0.2.0 released
We are happy to announce the release of Tiny World v0.2.0!
Since the last update, a few major features were added to Tiny World.
Highlights
Scenarios
The game now comes with scenarios that provide a starting landscape. They provide an alternative to starting on the default, empty landscape. Each scenario has its own frequency of random tiles, which allows for a more diverse gameplay. Seven scenarios are shipped with the game.
An editor mode was implemented for the game, so scenarios can be created easily. A short manual is provided under docs/SCENARIOS.md
. You can share your maps in the Maps & Scenarios category of the Tiny World Discussions.
Screenshot of scenario "River Delta".
Achievements
Achievements were added to the game, to provide players with an objective and motivation. The built-in scenarios are locked behind achievements.
Screenshot of achievements in the main menu.
Game features
The game was extended by several features and rules:
- Hills terrain, which is not suitable for farming.
- Shepherds and pastures, for food production on hills.
- The number of random tiles the player can place is limited.
- Churches and monasteries can be built to extend that limit.
Screenshot showing a church, a monastery, pastures, a shepherd and some hills.
Usability
In addition to the features mentioned above, we did a lot of usability and quality of live improvements, from more in-game information over a rework of the main menu to graphics and UI tweaks.
For a full list of changes, see the Releases on GitHub.
Unfortunately, this release is not save-game compatible.
We wish players a lot of fun with the new Tiny World release, and hope for your feedback!
Great work! Currently, I have no suggestions for improvements.
Post draft updated.
Release done.