mlange-42/tiny-world

Profile the game loop

mlange-42 opened this issue · 2 comments

Not that there are any perfoemance issues... However, it would be interesting to check where the game spends the most time, i.e. to save a bit of energy.

How would you go about profiling? Would be pprof enough in that case?

Yes, that's what I was intending. For examples, see the Arche profiling stuff. Particularly the main files nested under https://github.com/mlange-42/arche/tree/main/benchmark/profile.

I usually use the graph visualization. Flame graph might also be helpful.