mlthelama/SkyrimCharacterSheet

Implement Remaning Actor Values

Closed this issue · 4 comments

See Title.

bziqqq commented

Still Wait)

I am currently implementing it in the dev branch to have more options to configure. The used id should be taken from here . the "key" can be whatever, it is mostly used to handle some values without an actor value i use or for special handlings. there is an enum behind the key, for non defined values in my mod the key internal will be just "custom".

I will release some kind of documenation if the code is done and cleaned up.

edit: there might be more json files with the similar name to have easy things like i want to add value xy but not modify the original file. yet the keys if used multiple times, will not be overwritten, it will be added to the list. (might change when i do some testing, if that is the correct approach)

beta build configuration for the additional values have to be done in file that starts with SkyrimCharacterSheet_Player and ends with .json