rlua::Lua needs compile time option for Send or not Send
Closed this issue · 1 comments
jugglerchris commented
As copied from #172 (comment)
rlua::Lua
needs a compile-time switch to either require Send
or to not require Send
. Not-requiring Send
seems like the obvious choice, but it makes it very hard to integrate into game engines that use threaded systems or perhaps into things like web servers.
khvzak commented
rlua is going to be deprecated soon in favour of mlua, where this feature is already supported (via send
feature flag).