mmd-for-unity-proj/mmd-for-unity

This project seems broken, I can help fix it if you point me to a few places

ArEnSc opened this issue · 4 comments

So it seems like converting:
Avatar Mech aim fails.
Avatar Legacy animation also fails.
Is there a reference file type maybe some of the decoding has failed.

@GRGSIBERIA where do I find the file format for mmd ?
here are some failing MMD models.

https://www.dropbox.com/s/pktajlpnrhco5e9/Ganyu%20model.zip?dl=0

@GRGSIBERIA I found this
http://mikudan.blog120.fc2.com/blog-entry-280.html
Whats the state of the project exactly? also what version of mmd does it support do we have this info ? so I can find places to update? thanks

Okay so read through this, it looks like people are reverse engineering the format and thats what is going on ....

I'm sorry, I read your issues now.
The PMX file format's history is very complicated.

I focus on the standard of the PMX format from 2013-2014.
MMD for Unity patched for Unity 5.x.
Your suggested model (maybe, kan-u?) was broken on PMXEditor really.
For example, Material names duplicated, not referenced textures, many others...

MMD for Unity is enable to convert completely the PMX format.
You'll refine broken points of that file.
I think this is the most reliable method.

@GRGSIBERIA could we modify the project so it provides messaging to say what broke so you can fix it? I think that would be helpful, that way its less confusing when the user imports, and they can go fix it.