TextureView blur
TooLazyy opened this issue · 3 comments
TooLazyy commented
Why TextureView or SurfaceView are not supported?
tangxianqiang commented
@TooLazyy Because you can't get a bitmap from opengl view easily
tangxianqiang commented
@TooLazyy It always need a bitmap to blur,however you can't get a bitmap from opengl view easily
mmin18 commented
It draws on different canvas and different threads. So the implementation could be complicated and buggy.