mmin18/RealtimeBlurView

TextureView blur

TooLazyy opened this issue · 3 comments

Why TextureView or SurfaceView are not supported?

@TooLazyy Because you can't get a bitmap from opengl view easily

@TooLazyy It always need a bitmap to blur,however you can't get a bitmap from opengl view easily

It draws on different canvas and different threads. So the implementation could be complicated and buggy.