mn416/QPULib

Request: informal communication channel

Closed this issue · 5 comments

@mn416 I would appreciate a method of communicating without having to use the issues here. This is just to keep the issues here unpolluted with social chitchat.

As a suggestion, the vis.js[1] project uses a Gitter Lobby for informal communication. This works quite well, especially because it's coupled with github.

The idea is to have a place for questions, comments, small-talk etc. No direct response is expected (although you then do have the option for a live chat), you can totally respond in your own time.

Hope you find this appealing as well.

I just discovered that I can create a room on gitter myself. If I do so, will you join?


[1] Of which I have been an active maintainer for over a year - I'm still a maintainer officially but don't do work there any more.

I can set up the room, but I can't integrate with the mn416/QPULib project, because I'm not an admin. I'm hoping you can do that.

In any case here is the QPULib lobby.

mn416 commented

Hi @wimrijnders,

At this stage I'd prefer to stick with the issue tracker. We can open a "General Discussion" issue for keeping up-to-date. As I work on this occasionally in my spare time, I think it's important to keep discussions fairly concise and the issue tracker will force that.

Update from me: After extensive refactoring to allow the programmer direct access to the VPM/DMA, my local codebase is now building again and passing several (but not all) tests. Hopefully in a few days I'll be ready to commit it.

mn416 commented

By the way, make test has already proved useful, thanks :)

I think it's important to keep discussions fairly concise and the issue tracker will force that.

Which actually is one reason for having a separate channel for 'other stuff', to not clutter the issues. But fine, I'll let it go.

Hopefully in a few days I'll be ready to commit it.

Great! Happy to hear it. I've been busy with Rot3DLib. I realized that I want to put quite a lot of code in there, for testing and demonstration, so I put some time in making the handling of command line parameters decent. I took some previous code for this and continued from there.

However, that soon escalated to a point where it was becoming a project on itself, so I spun it off. I will put a 'lite' version in Rot3DLib[1].


[1] This is also a demonstration of the kind of chitchat I would prefer to avoid in issues.

We can open a "General Discussion" issue for keeping up-to-date.

That's a pretty good alternative, will go with that.