moddio/taro

Large maps do not render when client PC has low memory size

Opened this issue · 3 comments

m0dE commented

image

m0dE commented

GL_INVALID_FRAMEBUFFER_OPERATION: Desired resource size is greater than max renderbuffer size
is the issue we are trying to address.

It seems like computers with less Max Render Buffer Size are struggling w/ this issue.
image

have same issue on my game with 500x500 map. Game example - Game ID: 61e999b47cd96d13a80f1781

m0dE commented

culling tilemap should be pretty easy, because the tile positions are already sorted in an array. fetching the tiles within viewport should be doable in a constant time.