Large maps do not render when client PC has low memory size
Opened this issue · 3 comments
m0dE commented
m0dE commented
Grenagar commented
have same issue on my game with 500x500 map. Game example - Game ID: 61e999b47cd96d13a80f1781
m0dE commented
culling tilemap should be pretty easy, because the tile positions are already sorted in an array. fetching the tiles within viewport should be doable in a constant time.