modusmogulus/GmodDynamicWeaponReverb

All sounds except explosions reverb and bullet cracks don't work (ALSO ANOTHER ZETA PLAYERS BUG)

Closed this issue · 8 comments

As the title suggests, suddently all reverb sfx doesnt work except for explosions and bullet cracks.
Also before this bug, zeta players whenever they use their "other weapons" (such as tf2 weapons) this error shows up:

[Dynamic Weapon Reverb] lua/autorun/server/dwr_server.lua:129: attempt to index field 'Primary' (a nil value)

  1. v - lua/autorun/server/dwr_server.lua:129
  2. unknown - lua/includes/modules/hook.lua:96
    3. FireBullets - [C]:-1
    4. ShootWeapon - lua/zeta/weapon_handling.lua:324
    5. FireWeapon - lua/zeta/weapon_handling.lua:340
    6. unknown - lua/zeta/state_functions.lua:750
    7. unknown - lua/entities/npc_zetaplayer.lua:1509 (x2)

Their HL2 weapons work just fine, also I already reported this issue with the zeta's dev about this.

cant replicate the first issue (i am playing right now, everything works just fine. check for conflicts i suppose)
for zeta players i can push a temp fix until the dev starts networking the weapon.primary field

Hmm i dont have anything that could conflict, im gonna try deactivating all addons and check

There's indeed a conflict, but im not sure which addon is it, could any sound replacement be causing trouble?

usually sound replacements are just file replacements so they shouldn't cause trouble. if you can't find the conflict you can send me over your mod collection and i'll check myself

Ok, found the conflict, it was a suppression mod hah, the zeta's bug still persists, but still. thanks for the help

it overrides entityfirebullets for no reason so no wonder... it's also an fps destroyer. i will push the fix and some additional changes a bit later

pushed. check it out

Works perfectly, really great job