Limit modification of cl_yawspeed during runs
Arkanoid0 opened this issue · 2 comments
What feature is your improvement idea related to?
Turnbinds currently have a issue in bhop in particular, less so in other modes, where you can change cl_yawspeed while using a turnbind, theoretically allowing you to script hard sections of maps, or script perfect starting strafes.
Describe the solution you'd like
changing cl_yawspeed shouldn't be completely forbidden during a run, some people like having a few different turn speeds for particular sections of maps, but it should be limited such that the new speed requires a -key; +key retrigger sequence before the new speed is applied
Describe alternatives you've considered, if any.
No response
Additional context
No response
I thought we already had something requiring you to be in a zone to change yawspeed but might be my imagination. Would something like that be preferable? Only needing +action -action means you can change yawspeed pretty fast still, like every other tick.