moonsharp-devs/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
C#NOASSERTION
Issues
- 1
Implement all a namespace in the interpreter
#259 opened - 0
- 2
Json parse error
#257 opened - 5
- 2
Hardwiring throws errors
#255 opened - 0
Custom return types and error help
#253 opened - 1
- 2
- 0
Add support for `__name` metaproperty
#245 opened - 0
- 1
Debug multiple scripts simultaneously
#243 opened - 1
Bytecode loading error
#241 opened - 1
"debug" module is not available on the Unity
#240 opened - 2
- 1
- 3
- 1
Incorrect __newindex implementation
#236 opened - 1
Add .lua file import support for Unity
#235 opened - 3
Can't get hardwiring to work
#234 opened - 3
Immediately invoked function expressions
#233 opened - 0
- 2
Script timeout/cancellation support
#231 opened - 5
- 1
tonumber("0x23") does not work
#229 opened - 0
Async / await support
#228 opened - 0
- 1
Returning 2D arrays of objects doesn't work.
#226 opened - 1
- 1
IO is nil in Lua Script after being Loaded
#224 opened - 4
- 1
Problem loading modules
#222 opened - 0
MoonSharp does not catch stack overflows
#221 opened - 3
Table.Length incorrect
#220 opened - 1
json.parse lexer fails on 2D arrays
#219 opened - 1
System.IndexOutOfRangeException
#218 opened - 2
Lowercase Descriptors
#213 opened - 4
- 0
- 5
- 5
Unable to create instance of C# classes
#208 opened - 0
Script organization like Grimrock
#207 opened - 3
.NET Core 2.0 support
#206 opened - 2
Zerobrane support
#205 opened - 1
- 2
Table.Get does not respect __index?
#199 opened - 1
- 9
- 0
Support for .Net 4.5 portable profile 111
#196 opened - 1
unity3d how to change position of object
#195 opened - 4
Windows 10 support broken since v2.0.0
#193 opened