mortuusars/Exposure

Curious mod developer question

Closed this issue · 2 comments

Hello, I hope you are having a great day

I just saw the mod and am very intrigued, but I play 1.21.1 and want to try and port it
The problem is I have no clue where to start. I want to start by compiling the current working mod and then proceed with the port. Could you give me some guidance as to what libraries to install/ software to use for mod dev/build.

I am working on Visual Studio right now with a wsl linux as my working directory (subject to change is your wisdom sais I'm just wasting time)

Thank you kindly in advance for your time.

1.21 port is in progress.
If you have no clue where to start - you won't make port sooner than I am, most likely.

If you still want to try - I use IntelliJ IDE to develop. You'll also would need a JDK, but that might be handled by the IDE. If not - you'll need to install it manually.
MC 1.20.1 uses Java 17. 1.21 - Java 21.
I think that should be all you need to run a cloned project.
But if you don't have experience with java, forge/fabric, architectury (Exposure is using it to support both mod loaders at once) - it would be pretty tough. And on top of that - my code is also not the best to understand and work with.

Firstly thanks a lot for the response,
I eagerly await 1.21 port and will do more research/practice to maybe help in this or other projects

thanks for your time