use R8 format
Closed this issue · 1 comments
github-actions commented
bevy_light_field/tools/viewer.rs
Line 220 in e575a21
})
.collect();
let mask_images = input_images.iter()
.enumerate()
.map(|(index, image)| {
let mut mask_images = Image {
asset_usage: RenderAssetUsages::all(),
texture_descriptor: TextureDescriptor {
label: None,
size,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8UnormSrgb, // TODO: use R8 format
mip_level_count: 1,
sample_count: 1,
usage: TextureUsages::COPY_DST
github-actions commented
Closed in 6d1fcd2