mourendxu's Stars
NVIDIAGameWorks/FleX
simbody/simbody
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
woeishi/StableFluids
real-time fluids with SIMD optimization, Jos Stam's Stable Fluid algorithm
andrinr/advanced-compute-shader
Pseudo 3D music visualisation in TouchDesigner using Compute Shaders.
IntentDev/Luminosity
Front-end for TouchDesigner aimed at providing operators with an efficient interface to perform, control, and distribute realtime media while retaining the open-ended programmability of TouchDesigner.
ancillarymagnet/touchfluids
Navier-Stokes implementation in TouchDesigner and GLSL
laserpilot/Guide_To_Projectors_For_Interactive_Installations
Article Repo for a Guide to Projectors
DBraun/TouchDesigner_Shared
TouchDesigner toxes and small projects
QianMo/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
QianMo/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
loopervfx/normals-gpu
Real-time GPU accelerated worldspace vertex normal computation techniques
notlion/YASE
Particle ShaderToy