mphe/GDNative-Ropesim

Collision with staticbodies

Opened this issue · 1 comments

I was wondering if there was a way to collide with staticbodies? I'd like to use the rope as a tail for a character that drags along the floor, but i cant find any collision settings. Is this planned / implemented yet?

There is an experimental collision branch, which implements collisions with physic objects.
However, I haven't ported it to Godot 4, yet.
I'll report back when I found some time to port it. Since it works ok, I might as well just merge it.