mrauha's Stars
MarilynKeller/SMPL2AddBiomechanics
Enable inputting a SMPL sequence into AddBiomechanics to fit an OpenSim skeleton model to the sequence.
muelea/buddi
Our model BUDDI learns the joint distribution of interacting people
Meshcapade/wiki
A Wiki on Body-Modelling Technology, maintained by Meshcapade GmbH.
zc-alexfan/hold
[CVPR 2024✨Highlight] Official repository for HOLD, the first method that jointly reconstructs articulated hands and objects from monocular videos without assuming a pre-scanned object template and 3D hand-object training data.
MarilynKeller/aitviewer-skel
Aitviewer fork supporting the visualization of OpenSim models and SKEL.
zju3dv/4K4D
[CVPR 2024] 4K4D: Real-Time 4D View Synthesis at 4K Resolution
zju3dv/EasyMocap
Make human motion capture easier.
YuliangXiu/MobilePose
Light-weight Single Person Pose Estimator
YuliangXiu/PuzzleAvatar
[SIGGRAPH Asia 2024] PuzzleAvatar: Assembling 3D Avatars from Personal Albums
facebookresearch/habitat-sim
A flexible, high-performance 3D simulator for Embodied AI research.
pixelite1201/BEDLAM
PerceivingSystems/bedlam_render
BEDLAM (CVPR 2023) render pipeline tools
voxel51/fiftyone
The open-source tool for building high-quality datasets and computer vision models
aiortc/aiortc
WebRTC and ORTC implementation for Python using asyncio
isaac-sim/IsaacGymEnvs
Isaac Gym Reinforcement Learning Environments
TingtingLiao/CAR
High-Fidelity Clothed Avatar Reconstruction from a Single Image (CVPR2023)
yfeng95/SCARF
janobrist/3D-scene-and-human-capture
Combine 3D reconstruction and human motion capture .
ZhengyiLuo/UHC
Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).
Maoxie/SynBody
isarandi/PosePile
Dataset processing scripts for large-scale 3D human pose estimation
nv-tlabs/vid2player3d
Official implementation for SIGGRAPH 2023 paper "Learning Physically Simulated Tennis Skills from Broadcast Videos"
yohanshin/WHAM
naver/multi-hmr
Pytorch demo code and models for Multi-HMR
yufu-wang/tram
TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos
boycehbz/HumanInteraction
The code for CVPR 2024 paper "Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption"
eth-ait/MultiPly
MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild (CVPR2024 Oral)
princeton-vl/DROID-SLAM
Arthur151/ROMP
Monocular, One-stage, Regression of Multiple 3D People and their 3D positions & trajectories in camera & global coordinates. ROMP[ICCV21], BEV[CVPR22], TRACE[CVPR2023]
fanglaosi/Skeleton-in-Context
[CVPR2024] Official implementation of the paper: Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learning