blacklist criteria / usage ?
Saroumane opened this issue · 1 comments
First of all : thanks for your awesome work !
Regarding blacklists, I read that :
Curated Blacklists - The SAM Team is currently recording every game's attract mode to short videos that we capture through HDMi so we can detect if a game is worthy to be shown or should be blacklisted (like Disc 2 for MegaCD, load error FDS games or games with a static screen)
And I see that indeed 15642 core/games are blacklisted (by default, I did not do anything)
/media/fat/Scripts/.MiSTer_SAM/SAM_Gamelists# wc -l *black*
3281 amiga_blacklist.txt
138 arcade_blacklist.txt
504 fds_blacklist.txt
1846 gba_blacklist.txt
1190 genesis_blacklist.txt
88 megacd_blacklist.txt
27 neogeo_blacklist.txt
4069 nes_blacklist.txt
472 psx_blacklist.txt
59 s32x_blacklist.txt
869 sms_blacklist.txt
2625 snes_blacklist.txt
328 tgfx16_blacklist.txt
146 tgfx16cd_blacklist.txt
15642 total
=> Could you please elaborate about the criteria you used to blacklist a game ?
=> If I want to blacklist some additional games, I understand it's recommended to have my own file in this folder ?
=> Does the name of the file matter ? Can I name it "myblacklist.txt" and mix games from different cores in it ? Or it should be named as "name_of_the_console/computer_blacklist_xxx.txt" ? Could I used 2 blacklist files for arcade (yours and mine) ?
Thanks for your help.
Sorry, somehow missed your post! Blacklists are games with static screens that don't offer an attract mode. These lists are curated and should not be edited by the user since they got overwritten on update. To create the blacklist every single game from a core's library is recorded into a video and then checked by a script for scene changes.
If you want to exclude your own games, please follow the instructions on the main GH page (search Exclusion)