Question about sprite graphics definitions
phillipeaton opened this issue · 2 comments
phillipeaton commented
Hello Michael,
I found this in your reverse engineered code:
@label=gfx_jetman_fly_right1
b$7761 defb $00 ; Header byte
$7762 defb $02,$18 ; Width (tiles), Height (pixels)
$7764 defb $10,$00,$20,$00,$d8,$00,$44,$00 ; Pixel data follows
and later on
; Jetman sprite for walking left #1.
@label=gfx_jetman_walk_left1
b$7971 defb $08
$7972 defb $02,$18
$7974 defb $00,$00,$00,$00,$07,$80,$03,$80
For this second gfx definition, I see the header byte is $08, but most of the other sprite definitions have it as $00.
Do you know what the header byte is used for?
Reason for asking: I'm disassembling the VIC-20 version of Jetpac and it also has $08 in some of the sprite definitions, but using a memory watch with the MAME debugger, it doesn't seem to be read anywhere in the code.
Thanks.
phillipeaton commented
Update: I believe I can now see where this data is read, it's the sprite erase/redraw routine, my debugger was not setup correctly.
phillipeaton commented

