msagca's Stars
nol1fe/delaunator-sharp
Fast Delaunay triangulation of 2D points implemented in C#.
huggingface/tokenizers
💥 Fast State-of-the-Art Tokenizers optimized for Research and Production
David-Kunz/gen.nvim
Neovim plugin to generate text using LLMs with customizable prompts
github/copilot.vim
Neovim plugin for GitHub Copilot
huggingface/llm-ls
LSP server leveraging LLMs for code completion (and more?)
huggingface/llm.nvim
LLM powered development for Neovim
dustinblackman/oatmeal
Terminal UI to chat with large language models (LLM) using different model backends, and integrations with your favourite editors!
dustinblackman/oatmeal.nvim
Terminal UI to chat with large language models (LLM) using different model backends, and with a plugin for Neovim!
microsoft/pyright
Static Type Checker for Python
xai-org/grok-1
Grok open release
Significant-Gravitas/AutoGPT
AutoGPT is the vision of accessible AI for everyone, to use and to build on. Our mission is to provide the tools, so that you can focus on what matters.
nvim-focus/focus.nvim
Auto-Focusing and Auto-Resizing Splits/Windows for Neovim written in Lua. A full suite of window management enhancements. Vim splits on steroids!
rcarriga/nvim-dap-ui
A UI for nvim-dap
ast-grep/ast-grep
⚡A CLI tool for code structural search, lint and rewriting. Written in Rust
catppuccin/vscode
🦌 Soothing pastel theme for VSCode & Azure Data Studio
tpope/vim-fugitive
fugitive.vim: A Git wrapper so awesome, it should be illegal
focus-editor/focus
A simple and fast text editor
catppuccin/catppuccin
😸 Soothing pastel theme for the high-spirited!
akinsho/toggleterm.nvim
A neovim lua plugin to help easily manage multiple terminal windows
JanDeDobbeleer/oh-my-posh
The most customisable and low-latency cross platform/shell prompt renderer
pypa/virtualenv
Virtual Python Environment builder
catppuccin/windows-terminal
🪟 Soothing pastel theme for Windows Terminal
nushell/nushell
A new type of shell
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
brenton-leighton/multiple-cursors.nvim
A multi-cursor plugin for Neovim that works in normal, insert/replace, or visual modes, and with almost every command
crewAIInc/crewAI
Framework for orchestrating role-playing, autonomous AI agents. By fostering collaborative intelligence, CrewAI empowers agents to work together seamlessly, tackling complex tasks.
JasonMa0012/JTRP
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Habrador/Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
Habrador/Ten-Minute-Physics-Unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Habrador/Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc