msklywenn's Stars
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
HaxeFoundation/haxe
Haxe - The Cross-Platform Toolkit
facebookarchive/RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
Croteam-official/Serious-Engine
An open source version of a game engine developed by Croteam for the classic Serious Sam games.
PixarAnimationStudios/OpenSubdiv
An Open-Source subdivision surface library.
openfl/openfl
An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
sestoft/C5
C5 generic collection library for C#/.NET
ps2dev/ps2sdk
Homebrew PS2 SDK
wdas/ptex
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
framefield/tooll
Tooll is a new multi-purpose application for creating interactive 3d content and animations. It combines the best aspects of animation, compositing, and coding into a lightweight and intuitive UI. Your designs can be shared as executable or rendered to movies.
webcoyote/coho
Base libraries for C++ development