UnityAsync.WaitForSeconds instantly finishes
drallcom3 opened this issue · 0 comments
drallcom3 commented
UnityAsync.WaitForSeconds is unusable currently. It never waits for even a frame.
IsCompleted() is never called. The code leading to IsCompleted() also isn't called.
This asset is currently unsuable, since it's not the only bug. Seems like it's sadly abandoned.