ApplyActorAnimation
Disinterpreter opened this issue · 0 comments
Disinterpreter commented
Function name
ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time)
- actorid The ID of the actor to apply the animation to.
- animlib[] The animation library from which to apply an animation.
- animname[] The name of the animation to apply, within the specified library.
- fDelta The speed to play the animation (use 4.1).
- loop If set to 1, the animation will loop. If set to 0, the animation will play once.
- lockx If set to 0, the actor is returned to their old X coordinate once the animation is complete (for animations that move the actor such as walking). 1 will not return them to their old position.
- locky Same as above but for the Y axis. Should be kept the same as the previous parameter.
- freeze Setting this to 1 will freeze an actor at the end of the animation. 0 will not.
- time Timer in milliseconds. For a never-ending loop it should be 0.
Describe the function
Apply an animation to an actor.
Equivalent in MTA
https://wiki.multitheftauto.com/wiki/SetPedAnimation ???
Additional information
https://team.sa-mp.com/wiki/ApplyActorAnimation.html