NetStats_*
Disinterpreter opened this issue · 1 comments
Function name
- NetStats_BytesReceived
- NetStats_BytesSent
- NetStats_ConnectionStatus
- NetStats_GetConnectedTime
- NetStats_GetIpPort
- NetStats_MessagesReceived
- NetStats_MessagesRecvPerSecond
- NetStats_MessagesSent
- NetStats_PacketLossPercent
playerid The ID of the player to get the connection status of.
Describe the function
The functions to given some network statistics.
Equivalent in MTA
https://wiki.multitheftauto.com/wiki/GetNetworkStats
https://wiki.multitheftauto.com/wiki/GetNetworkUsageData
Additional information
https://wiki.sa-mp.com/wiki/NetStats_BytesReceived
https://wiki.sa-mp.com/wiki/NetStats_BytesSent
https://wiki.sa-mp.com/wiki/NetStats_ConnectionStatus
https://wiki.sa-mp.com/wiki/NetStats_GetConnectedTime
https://wiki.sa-mp.com/wiki/NetStats_GetIpPort
https://wiki.sa-mp.com/wiki/NetStats_MessagesReceived
https://wiki.sa-mp.com/wiki/NetStats_MessagesRecvPerSecond
https://wiki.sa-mp.com/wiki/NetStats_MessagesSent
https://wiki.sa-mp.com/wiki/NetStats_PacketLossPercent
All functions depends on players. Many functions might be client side. So I think we should connect is with an issue of blue