multitheftauto/mtasa-blue

Let buildings be passed as targetElement for ``engineApplyShaderToWorldTexture``

Opened this issue · 2 comments

Is your feature request related to a problem? Please describe.

Yes, the wiki is wrong: targetElement argument doesnt work for buildings.

Describe the solution you'd like

Add the possibility of passing a building as a targetElement in engineApplyShaderToWorldTexture

Describe alternatives you've considered

No response

Additional context

No response

Security Policy

  • I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.

I'm not sure about this, but could you try it after #4502 has been merged?

I'm not sure about this, but could you try it after #4502 has been merged?

I tested and nope

test_building.zip