Let buildings be passed as targetElement for ``engineApplyShaderToWorldTexture``
Opened this issue · 2 comments
PlatinMTA commented
Is your feature request related to a problem? Please describe.
Yes, the wiki is wrong: targetElement argument doesnt work for buildings.
Describe the solution you'd like
Add the possibility of passing a building as a targetElement in engineApplyShaderToWorldTexture
Describe alternatives you've considered
No response
Additional context
No response
Security Policy
- I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.