Markers not working properly on 1.7
Closed this issue · 7 comments
Xenius97 commented
Describe the bug
Markers are not working correctly following the latest update. If you place them exactly on the ground (z - 1), hit and leave events aren't fired at a scale of 1. Only works when you increase scale eg. to 1.15 or bigger.
MTA_.San.Andreas.2025-09-10.11-46-16.mp4
Steps to reproduce
local marker = createMarker(0, 0, 2, "cylinder", 1, 255, 0, 0, 150)
addEventHandler("onClientMarkerHit", marker, function(hitElement, matchingDimension)
if getElementType(hitElement) == "player" and matchingDimension then
outputChatBox("hit marker by " .. getPlayerName(hitElement))
end
end)
addEventHandler("onClientMarkerLeave", marker, function(hitElement, matchingDimension)
if getElementType(hitElement) == "player" and matchingDimension then
outputChatBox("leave marker by " .. getPlayerName(hitElement))
end
end)Version
Multi Theft Auto v1.7-untested-25543
Additional context
No response
Relevant log output
Security Policy
- I have read and understood the Security Policy and this issue is not security related.
Xenius97 commented
This is old issue #923 non related to my pr
Before this update it worked as well.
1.6 works too for me without any issue.
Proxy-99 commented
I will check it later today
Xenius97 commented
The only problem in 1.6 is that you need to add an extra check, because if you're above or below, it still detects it. But this can be fixed with a script.
MTA_.San.Andreas.2025-09-10.12-00-32.mp4
ArranTuna commented
I can confirm that no event triggers on mtasa-1.7-untested-25543-20250910
But triggers on v1.6-release-23374